Mono by KUSA Projects
4 Posts

Game Development

4 Posts

Latest posts(4)

The Hollow Circuit® Game DEVLOG digiZiNE001
The Hollow Circuit® Game DEVLOG digiZiNE001

We'll tell you what it feels like and how it's built. We won't tell you how the trick works. Some of this only lands if you walk into it cold — so a few things stay behind the curtain until launch, on purpose.

by FACELESS Jun 10, 2026
Dogwhistles, plausible deniability, and the platforms we pretend are pure.
Dogwhistles, plausible deniability, and the platforms we pretend are pure.

The ideal is our own servers. DRM-free because it's ours, on infrastructure we control, that can go dark when it needs to and come back on its own terms.

by FACELESS Jun 09, 2026
An Interview with Lloyd Lewis
An Interview with Lloyd Lewis

"Players aren't going to visit a webpage for lore. They're going to navigate a world that exists whether or not they're playing. That distinction matters enormously."

by FACELESS Apr 27, 2026
SIGNAL DEGRADATION NOTICE
SIGNAL DEGRADATION NOTICE

We have been building The Hollow Circuit as a transmedia VN/RPG for years — a fictional world embedded in real infrastructure, designed to bleed through the membrane between story and platform. It appears the membrane is no longer holding.

by FACELESS Mar 31, 2026

Other tags(8)

Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Great! You've successfully signed up.
Great! You've successfully signed up.
Welcome back! You've successfully signed in.
Success! You now have access to additional content.

© 2026 Art of FACELESS. All rights reserved.
The Hollow Circuit™, Hyperstition Architecture™, The Veylon Protocol™, and Cognitive Colonisation™ are proprietary intellectual property of Art of FACELESS.