TRANSMISSION: DEPTHS OF RESONANCE
“Sound remembers what the sea forgets.”
— Fragment recovered from The Resonance Keepers of Crete archive
Animation and original artwork by Awen Null ©2025 Art of FACELESS
001 // ORIGIN
Depths of Resonance began as a short story — a whisper of myth and signal buried inside the Aegean.
The story imagined an underwater civilisation that recorded memory not through words or image, but vibration — whole lives archived in tones.
Over time, this concept shifted — from fiction to frequency.
From page to waveform.
From story to resonance.
002 // THE TRACK
The title track marks the first sound transmission in the Depths of Resonance cycle.
It moves between ambient drift and submerged rhythm — frequencies colliding like tides, coded in the static of extinct machines.
Composed and produced by Lloyd MSUX, the piece forms the foundation of the forthcoming Visual Novel adaptation (2026), where sound, text, and memory merge into a single, playable narrative field.
003 // THE WORLD
In the mythos of Art of FACELESS, Depths of Resonance exists between two universes —
The Hollow Circuit (the collapsing city of data and faith)
and
The Resonance Keepers of Crete (the last guardians of sound).
These are not separate stories.
They are echoes of one another, caught in the same Valerift — fragments looping through time, searching for the original signal.
004 // FUTURE FREQUENCIES
The Visual Novel will extend this world —
voices submerged beneath language,
music as dialogue,
memory as landscape.
Every note you hear in Depths of Resonance
will return in altered form inside the VN —
as if the sea itself is remixing what it remembers.
005 // CREDITS
From the original short story written and produced by Awen Null
Released via Art of FACELESS
Recorded between Cardiff and Heraklion
2025 © AOF Archive



